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Livestock are animals can be raised on farms, which are accessible from the Buildings menu. Once farms are placed, they steadily generate a stream of the specific animals for butchering.


Badger
Badger
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d59+170
Movement % 1d4+1


Badger[ | ]

Black and white mammals, Badgers are wild animals found roaming the wild, or near Badger Farms.

Appearance[ | ]

They can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from Badger Farms

Uses[ | ]

Badgers can provide two different resources for the Townsfolk to use; Badger Raw Steak and bones can be harvested one of two ways: right-clicking the badger and selecting "kill badger", or building a Butcher Table and queuing up tasks in the auto production menu. The badger will not survive either method.
Badgers may also be skinned at a hide skinning table, for use in vanity items.
Badgers are also be colored and used in arenas. The color represents the team a badger will fight for.


Chicken
Chicken
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d44+128
Attack Turns 5
Damage 1d23+95
Defense 1d44+128
Hit Points 1d44+128
Movement % 1d5+5


Chicken[ | ]

Feathery birds, Chickens are wild animals found roaming the wilds, or near Chicken Farms

Appearance[ | ]

They can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from Chicken Farms

Uses[ | ]

Chickens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the chicken and selecting "kill chicken", or building a Butcher Table and queuing up tasks in the auto production menu. The chicken will not survive either method.


Cow
Cow
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d59+170
Defense 1d44+128
Hit Points 1d74+213
Movement % 1d2


Cow[ | ]

Cows, a farm staple found wide across the world, are animals found either roaming the wilds or grazing around Cow Farms.

Appearance[ | ]

They can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from a complete Cow Farm.

Uses[ | ]

Cows can provide several different resources for the Townsfolk to use:

  • Cow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest cows and harvest their milk. The same cow can be milked multiple times with a delay between milkings.
  • Raw Steak and bones can be harvested one of two ways: right-clicking the cow and selecting "kill cow", or building a Butcher Table and queuing up tasks in the auto production menu. You can also use it to make a Mill. The cow will not survive any of those methods.
  • Animal Hides may be gathered at a hide skinning table, for use in vanity items.


Unifallow
Unifallow
Statistics
Type Neutral
Habitat Sand
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d74+213
Movement % 1d2


Unifallow[ | ]

Unifallow, what appear to be a strange unicorn/buffalo/cow hybrid, are animals found either roaming the wilds or grazing around Unifallow Farms.

Appearance[ | ]

Unifallows can only spawn under one circumstance:

  • Randomly upon sand tiles when the map is generated.
  • Steadily from a Unifallow Farm.

Uses[ | ]

Unifallows can provide several different resources for the Townsfolk to use:

  • Unifallow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest unifallow and harvest their milk. The same unifallow can be milked multiple times with a short delay between milkings.
  • Raw steak and bones can be harvested one of two ways: right-clicking the unifallow and selecting "kill unifallow", or building a Butcher Table and queuing up tasks in the auto production menu. The unifallow will not survive either method.
  • Unifallow Hides may be gathered at a hide skinning table, for use in vanity items.


Pig
Pig
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d59+170
Movement % 1d3


Pig[ | ]

Pink and squealy, pigs are animals found either roaming the wilds or grazing around Pig Farms.

Appearance[ | ]

Pigs can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from a complete Pig Farm.

Uses[ | ]

Pigs can provide two different resources for the Townsfolk to use; Raw Pork and bones can be harvested one of two ways: right-clicking the pig and selecting "kill pig", or building a Butcher Table and queuing up tasks in the auto production menu. The pig will not survive either method.


Skootenbeeten
Skootenbeeten
Statistics
Type Neutral
Habitat Jungle
Attack Rating 1d44+128
Attack Turns 5
Damage 1d29+85
Defense 1d44+128
Hit Points 1d44+128
Movement % 1d5+5


Skootenbeeten[ | ]

Strangely named jungle birds, Skootenbeetens are animals found roaming jungles or near Skootbeeten farms.

Appearance[ | ]

Skootenbeetens can only spawn under two conditions:

  • Randomly upon jungle, mountains tiles when the map is generated.
  • Steadily from Skootenbeeten farms

Uses[ | ]

Skootenbeetens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the Skootenbeeten and selecting "kill Skootenbeeten", or building a Butcher Table and queuing up tasks in the auto production menu. The Skootenbeeten will not survive either method.
Skootenbeeten may also be plucked at a Hide skinning table. However, Skootenbeeten are very delicate creatures, and will be killed upon removal of a single feather, rendering them unavailable for any butchering or further picking.


Sheep
Sheep
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d74+213
Hit Points 1d44+128
Movement % 1d2


Sheep[ | ]

Appearance[ | ]

Sheep can only spawn under two conditions:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from Sheep farms

Uses[ | ]

Sheeps can provide two different resources for the Townsfolk to use; Raw Steak and bones can be harvested one of two ways: right-clicking the Sheep and selecting "kill sheep", or building a Butcher Table and queuing up tasks in the auto production menu.
Wool may be gathered at a Hide skinning table.


Snoat
File:Snoat.gif
Statistics
Type Neutral
Habitat Snow
Attack Rating 1d119+340
Attack Turns 5
Damage 1d44+128
Defense 1d119+170
Hit Points 1d59+170
Movement % 1d3


Snoat[ | ]

Snoat, short for "snow goat" are a fat, furry creature found in snowy climates. Snoat were added in v11 [1]

Appearance[ | ]

Snoat can only spawn under two conditions:

  • Randomly upon snow tiles when the map is generated.
  • Steadily from Snoat farms

Uses[ | ]

Snoat can provide several different resources for the Townsfolk to use:

  • Milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest snoat and harvest their milk. The same snoat can be milked multiple times with a delay between milkings.
  • Raw Snoat Steak and bones can be harvested one of two ways: right-clicking the snoat and selecting "kill snoat", or building a Butcher Table and queuing up tasks in the auto production menu. The snoat will not survive either method.
  • Wool may be gathered at a Hide skinning table
Other languages:
  • English
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