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Hostiles

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Reason: "New mobs: Undead tree"


Hostiles exist to make life hard for the Townsfolk. They roam the surface and the dungeon and will attack anything they see, some being more aggressive than others.
If Townsfolk can manage to defeat them, many drop rare and useful items. However, they will need weapons and armor to accomplish such a feat.

Desert[edit | edit source]

Snakecrabs[edit | edit source]

Snakecrabs live on sand, which includes both beaches and deserts. Like other surface dwellers, they are relatively low-level denizens, but can pack a punch if attacked by an unarmed lone Civilian. They can drop snake teeth which is used in crafting wooden snake swords. They come in both Black and Yellow varieties.

Black Snakecrab
Black snakecrab.png
Statistics
Type Enemy
Habitat Sand
Attack Rating 1d239+680
Attack Turns 4
Damage 1d119+340
Defense 1d239+680
Hit Points 1d299+850
Movement % 15
Items Dropped (Quantity) Rate %
Snake Teeth.png Snake Teeth (1) 90
Random Item.png Random Item (level 1-5) (1) 5


Yellow Snakecrab
Yellow snakecrab.png
Statistics
Type Enemy
Habitat Sand
Attack Rating 1d383+1008
Attack Turns 3
Damage 1d359+1020
Defense 1d359+1020
Hit Points 1d389+1105
Movement % 15
Items Dropped (Quantity) Rate %
Snake Teeth.png Snake Teeth (1) 90
Random Item.png Random Item (level 1-5) (1) 5


Jungle[edit | edit source]

Amphibians[edit | edit source]

Amphibians roam the jungle of the surface. Against lone Townsfolk they can be trouble, but if attacked en masse they can quickly be exterminated.
Amphibians include Froggies and Toadies.

Froggy
Froggy.png
Statistics
Type Enemy
Habitat Jungle
Attack Rating 1d299+850
Attack Turns 4
Damage 1d59+170
Defense 1d359+1020
Hit Points 1d359+1020
Movement % 15
Items Dropped (Quantity) Rate %
Stone Spear.png Stone Spear (1) 15
Random Item.png Random Item (Level 1-5) (1) 5


Toady
Toady.png
Statistics
Type Enemy
Habitat Jungle
Attack Rating 1d419+1190
Attack Turns 4
Damage 1d179+510
Defense 1d329+935
Hit Points 1d479+1360
Movement % 15
Items Dropped (Quantity) Rate %
Stone Spear.png Stone Spear (1) 45
Random Item.png Random Item (level 5-10) (1) 15


Brownies[edit | edit source]

Short, squat denizens of the jungle, Brownies' population consists of: Chieftan, Hunter, Warrior and Bat Rider.

Brownie Chieftan
Brownie chieftan.png
Statistics
Type Enemy
Habitat Jungle
Attack Rating 1d479+1360
Attack Turns 8
Damage 1d209+595
Defense 1d329+935
Hit Points 1d389+1105
Movement % 0
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 1-5) (1) 5


Brownie Bat Rider
Brownie bat rider.gif
Statistics
Type Enemy
Habitat Jungle
Attack Rating 1d479+1360
Attack Turns 8
Damage 1d209+595
Defense 1d329+935
Hit Points 1d389+1105
Movement % 2d3+7
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 1-5) (1) 5


Brownie Warrior
Brownie.png
Statistics
Type Enemy
Habitat Jungle
Attack Rating 1d359+1020
Attack Turns 8
Damage 1d194+553
Defense 1d239+680
Hit Points 1d389+1105
Movement % 0
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 1-5) (1) 5


Brownie Hunter
Brownie hunter.png
Statistics
Type Enemy
Habitat Jungle
Attack Rating 1d239+680
Attack Turns 5
Damage 1d374+1063
Defense 1d179+510
Hit Points 1d209+595
Movement % 5d2+6
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 1-5) (1) 5


Snow[edit | edit source]

Yetis[edit | edit source]

Yetis only come in white, and like to wander the snowy tundra, punching Reindeer.

Yeti
Yeti.png
Statistics
Type Enemy
Habitat Snow
Attack Rating 1d359+1020
Attack Turns 8
Damage 1d194+553
Defense 1d239+680
Hit Points 1d389+1105
Movement % 5
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 1-5) (1) 5


Special[edit | edit source]

Ghosts[edit | edit source]

Ghosts spawn near human corpses and human remains quite frequently and will spawn until the corpse or remains decay into Purged Human Remains. They will not spawn near Graves.

Ghost of past heroes
Ghost-of-past-heroes.gif
Statistics
Type Enemy
Habitat Graveyard
Attack Rating 1d359+1020
Attack Turns 6
Damage 1d194+600
Defense 1d239+680
Hit Points 1d389+1105
Movement % 1
Items Dropped (Quantity) Rate %
Random Item.png Random Item (level 4-10) (1) 5


Werepigs[edit | edit source]

Werepigs only come in one flavor, and are very, very mysterious.

Werepig
Werepig.png
Statistics
Type Enemy
Habitat Grass
Attack Rating 1d419+790
Attack Turns 4
Damage 1d479+1260
Defense 1d389+2305
Hit Points 1d599+1900
Movement % 1d15+25
Items Dropped (Quantity) Rate %
Raw pork.png Raw pork (1) 30
Helmet of the Pigslayer.png Helmet of the Pigslayer (Level 5-10) (1) 80


Tree Keepers[edit | edit source]

Tree Keepers (also known as Tree Protectors) have the appearace of normal trees including their tooltip, until you try to chop them down. They then become live and aggressive. These hostiles may cause some problems early in the game as townsfolk try to gather wood. Note that only regular trees and pine trees can be disguised as a tree keeper.

Tree Keeper
Tree.png
Statistics
Type Enemy
Habitat Grass
Attack Rating 1d459+1020
Attack Turns 4
Damage 1d194+553
Defense 1d239+980
Hit Points 1d389+1205
Movement % 5
Items Dropped (Quantity) Rate %
Wood.png Wood (1) 100



Evil Badgers[edit | edit source]

Evil Badgers appear in sieges and will steal food from your town.

Evil Badger
Badger.gif
Statistics
Type Enemy
Habitat Siege
Attack Rating 1d159+270
Attack Turns 5
Damage 1d44+158
Defense 1d159+270
Hit Points 1d159+170
Movement % 1d4+1
Items Dropped (Quantity) Rate %
Bone.png Bone (1) 75
Badger raw steak.png Badger raw steak (1) 15



Snatching Wolves[edit | edit source]

Snatching Wolves appear in sieges and will steal livestock from your town.

Snatching Wolf
Direwolf.png
Statistics
Type Enemy
Habitat Siege
Attack Rating 1d519+840
Attack Turns 6
Damage 1d89+255
Defense 1d259+520
Hit Points 1d359+820
Movement % 60
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 8-15) (1) 5
Direite.png Direite (1) 10
Bone.png Bone (1) 100



Evil Rogues[edit | edit source]

Evil Rogues appear in sieges and will steal weapons, armor, and decorations from your town.

Evil Rogue
Evil Rogue.png
Statistics
Type Enemy
Habitat Siege
Attack Rating 1d359+270
Attack Turns 5
Damage 1d94+258
Defense 1d259+270
Hit Points 1d159+370
Movement % 1d4+1
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 5-10) (1) 10


Evil Turtles[edit | edit source]

Evil Turtles appear in sieges and have the Shield of the Turtle buff.

Evil Turtle
Evil Turtle.png
Statistics
Type Enemy
Habitat Siege
Attack Rating 1d439+1130
Attack Turns 6
Damage 1d119+340
Defense 1d879+1560
Hit Points 1d769+1715
Movement % 40
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 7-13) (1) 5
Bone.png Bone (1) 50


Flying Sharks[edit | edit source]

Flying Shark
Flying Shark.png
Statistics
Type Enemy
Habitat Floating Grass
Attack Rating 1d559+1220
Attack Turns 5
Damage 1d394+553
Defense 1d239+980
Hit Points 1d589+1505
Movement % 15
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 1-5) (1) 5


Dungeon[edit | edit source]

Slimes[edit | edit source]

Slimes are found throughout the dungeon, starting on the top floors and ending on the bottom. In order of difficulty, they come in Green, Red and Blue varieties, The Gel can be use to make colored walls and roads.

Green Slime
Green slime.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d209+595
Attack Turns 4
Damage 1d59+170
Defense 1d249+595
Hit Points 1d209+595
Movement % 5
Items Dropped (Quantity) Rate %
Green gel.png Green gel (1) 100
Random Item.png Random Item (Level 1-5) (1) 5


Red Slime
Red slime.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d419+1190
Attack Turns 2
Damage 1d59+170
Defense 1d539+1530
Hit Points 1d299+850
Movement % 80
Items Dropped (Quantity) Rate %
Red gel.png Red gel (1) 100
Random Item.png Random Item (Level 3-7) (1) 5


Blue Slime
Blue slime.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d539+1530
Attack Turns 2
Damage 1d149+505
Defense 1d599+1700
Hit Points 1d569+1615
Movement % 60
Items Dropped (Quantity) Rate %
Blue gel.png Blue gel (1) 100
Random Item.png Random Item (Level 8-15) (1) 5


Spiders[edit | edit source]

Spiders live in the highest levels of the dungeon, and are no match for a small force of equipped Townsfolk.
The three types of spiders around are simple Spiders, Giant Spiders and the dangerous Spider Queens.

Spider
Spider.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d209+595
Attack Turns 4
Damage 1d59+170
Defense 1d209+595
Hit Points 1d229+595
Movement % 15
Items Dropped (Quantity) Rate %
Spiderite.png Spiderite (1) 10
Random Item.png Random Item (Level 1-5) (1) 5


Giant Spider
Giant spider.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d359+1020
Attack Turns 5
Damage 1d89+255
Defense 1d359+1020
Hit Points 1d299+850
Movement % 10
Items Dropped (Quantity) Rate %
Spiderite.png Spiderite (1) 50
Random Item.png Random Item (Level 3-13) (1) 5


Spider Queen
Spider queen.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d599+1700
Attack Turns 5
Damage 1d179+510
Defense 1d479+1360
Hit Points 1d479+1360
Movement % 10
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 7-15) (1) 100


Goblins[edit | edit source]

Goblins live slightly lower than Spiders, slightly higher than Hobgoblins. They come in 3 varieties too: Goblins, Goblin Leaders, and Nusep, the Goblin King.

Goblin
Goblin.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d419+1190
Attack Turns 4
Damage 1d59+210
Defense 1d539+1530
Hit Points 1d299+850
Movement % 80
Items Dropped (Quantity) Rate %
Goblinite.png Goblinite (1) 10
Bone.png Bone (1) 100
Random Item.png Random Item (Level 3-7) (1) 5


Goblin Leader
Goblin leader.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d575+1312
Attack Turns 4
Damage 1d89+255
Defense 1d599+1700
Hit Points 1d645+1377
Movement % 40
Items Dropped (Quantity) Rate %
Goblinite.png Goblinite (1) 50
Goblin head.png Goblin head (1) 50
Bone.png Bone (1) 100
Random Item.png Random Item (Level 5-15) (1) 5


Nusep, the Goblin King
Nusep the goblin king.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d599+1700
Attack Turns 4
Damage 1d149+425
Defense 1d835+1782
Hit Points 1d835+1782
Movement % 40
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 7-15) (1) 100


Hobgoblins[edit | edit source]

Goblins even eviler cousins, the Hobgoblins, live even deeper. They also come in three varieties: Hobgoblins, Hobgoblin Kaisers, and the dreaded Drauk, the Hobgoblin King.

Hobgoblin
Hobgoblin.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d539+1530
Attack Turns 6
Damage 1d119+340
Defense 1d679+1360
Hit Points 1d569+1615
Movement % 40
Items Dropped (Quantity) Rate %
Hobgoblinite.png Hobgoblinite (1) 20
Hobgoblin head.png Hobgoblin head (1) 50
Bone.png Bone (1) 100
Random Item.png Random Item (Level 7-13) (1) 5


Hobgoblin Kaiser
Hobgoblin kaiser.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d599+1700
Attack Turns 4
Damage 1d149+425
Defense 1d569+1615
Hit Points 1d895+1759
Movement % 40
Items Dropped (Quantity) Rate %
Hobgoblinite.png Hobgoblinite (1) 50
Hobgoblin head.png Hobgoblin head (1) 80
Bone.png Bone (1) 100
Random Item.png Random Item (Level 7-15) (1) 5


Drauk, the Hobgoblin King
Drauk the hobgoblin king.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1319+2340
Attack Turns 4
Damage 1d239+680
Defense 1d1319+2340
Hit Points 1d1823+2588
Movement % 40
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 10-17) (1) 100


Direwolves[edit | edit source]

Direwolves are mangy, dirty beasts. They inhabit lower levels of the dungeon, and come in three types: Direwolf, Direwolf Alpha and Siku, the wolf.

Direwolf
Direwolf.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1319+2340
Attack Turns 6
Damage 1d89+455
Defense 1d359+1020
Hit Points 1d359+1320
Movement % 60
Items Dropped (Quantity) Rate %
Direite.png Direite (1) 10
Bone.png Bone (1) 100
Random Item.png Random Item (Level 8-15) (1) 5


Direwolf Alpha
Direwolf alpha.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1249+1875
Attack Turns 3
Damage 1d149+625
Defense 1d449+1275
Hit Points 1d449+1275
Movement % 60
Items Dropped (Quantity) Rate %
Direite.png Direite (1) 50
Bone.png Bone (1) 100
Random Item.png Random Item (Level 8-17) (1) 5


Siku, the wolf
Siku the wolf.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1199+3100
Attack Turns 6
Damage 1d209+795
Defense 1d1109+3145
Hit Points 1d1319+2340
Movement % 60
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 9-17) (1) 100


Snicker Blades[edit | edit source]

The snickers are sneaky but very dangerous foes, inhabiting areas even lower than the Direwolves. They come in 3 flavors: Snicker Edges, Snicker Edge Wizards, and NexY, the snicker edge.

Snicker Blade
Snicker blade.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d539+1530
Attack Turns 5
Damage 1d149+425
Defense 1d599+1700
Hit Points 1d569+1615
Movement % 60
Items Dropped (Quantity) Rate %
Snickerite.png Snickerite (1) 10
Snicker head.png Snicker head (1) 50
Random Item.png Random Item (Level 8-15) (1) 5


Snicker Blade Wizard
Snicker blade wizard.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d659+1870
Attack Turns 5
Damage 1d179+510
Defense 1d149+3952
Hit Points 1d149+3252
Movement % 60
Items Dropped (Quantity) Rate %
Snickerite.png Snickerite (1) 50
Snicker head.png Snicker head (1) 80
Random Item.png Random Item (Level 10-15) (1) 5


Nexy, the snicker edge
Nexy the snicker edge.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1249+1975
Attack Turns 4
Damage 1d179+510
Defense 1d1249+1875
Hit Points 1d1249+1875
Movement % 60
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 12-17) (1) 100


Zombies[edit | edit source]

Mindless zombies inhabit the lower levels, coming in three types: Zombies, Infected Zombies, and Toponovitch, the zombie.

Zombie
Zombie.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d599+1700
Attack Turns 2
Damage 1d179+610
Defense 1d1499+3950
Hit Points 1d1319+2340
Movement % 1d4+5
Items Dropped (Quantity) Rate %
Zombite.png Zombite (1) 10
Bone.png Bone (1) 100
Random Item.png Random Item (Level 12-17) (1) 5


Infected Zombie
Infected zombie.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d599+1700
Attack Turns 2
Damage 1d214+668
Defense 1d1799+4350
Hit Points 1d764+2168
Movement % 1d5+12
Items Dropped (Quantity) Rate %
Zombite.png Zombite (1) 50
Bone.png Bone (1) 100
Random Item.png Random Item (Level 12-17) (1) 5


Toponovich, the zombie
Toponovich the zombie.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d119+3400
Attack Turns 3
Damage 1d249+725
Defense 1d1949+5325
Hit Points 1d1649+3675
Movement % 1d5+12
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 14-19) (1) 100


Ghouls[edit | edit source]

Ghastly ghouls inhabit near the bottom of the dungeon. They are made up of Ghouls and Sneaky Ghouls, led by Gaskone, the ghoul.

Ghoul
Ghoul.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1499+4250
Attack Turns 5
Damage 1d219+540
Defense 1d2399+6800
Hit Points 1d749+725
Movement % 10
Items Dropped (Quantity) Rate %
Ghoulite.png Ghoulite (1) 10
Ghoul head.png Ghoul head (1) 50
Random Item.png Random Item (Level 12-18) (1) 5


Sneaky Ghoul
Sneaky ghoul.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1799+5100
Attack Turns 5
Damage 1d279+550
Defense 1d2549+5825
Hit Points 1d299+850
Movement % 1d3+8
Items Dropped (Quantity) Rate %
Ghoulite.png Ghoulite (1) 10
Ghoul head.png Ghoul head (1) 80
Random Item.png Random Item (Level 13-18) (1) 5


Gaskone, the ghoul
Gaskone the ghoul.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1499+4250
Attack Turns 5
Damage 1d239+680
Defense 1d2699+7650
Hit Points 1d599+1700
Movement % 1d3+8
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 15-20) (1) 100


Trolls[edit | edit source]

Trolls are large, rocky brutes that inhabit the lower reaches of the dungeon. Three varieties are known: Cave Trolls, Berserker Trolls and Stone Trolls.

Cave Troll
Cave troll.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d149+4252
Attack Turns 3
Damage 1d479+1360
Defense 1d1319+2340
Hit Points 1d599+2700
Movement % 1d4+3
Items Dropped (Quantity) Rate %
Troll head.png Troll head (1) 50
Bone.png Bone (1) 100
Iron Longsword.png Iron Longsword (1) 25
Random Item.png Random Item (Level 10-19) (1) 5


Berserker Troll
Berserker troll.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1199+3400
Attack Turns 4
Damage 1d749+2125
Defense 1d1249+1875
Hit Points 1d1349+3825
Movement % 1d5+12
Items Dropped (Quantity) Rate %
Troll head.png Troll head (1) 80
Bone.png Bone (1) 100
Iron Longsword.png Iron Longsword (1) 25
Random Item.png Random Item (Level 15-21) (1) 5


Stone Troll
Stone troll.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1799+5100
Attack Turns 4
Damage 1d1149+1975
Defense 1d119+3400
Hit Points 1d1949+5525
Movement % 1d5+12
Items Dropped (Quantity) Rate %
Troll head.png Troll head (1) 50
Bone.png Bone (1) 100
Iron Longsword.png Iron Longsword (1) 25
Random Item.png Random Item (Level 17-26) (1) 5


Ogres[edit | edit source]

The hulking brutes known as Ogres inhabit the very depths of the dungeon, clubbing any intruders they see. Three types exist, the basic Ogres, the Lusty Ogres, and Hume, the almighty ogre.

Ogre
Ogre.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d269+765
Attack Turns 4
Damage 1d599+1700
Defense 1d2399+6800
Hit Points 1d1649+4675
Movement % 60
Items Dropped (Quantity) Rate %
Ogreite.png Ogreite (1) 10
Bone.png Bone (1) 100
Random Item.png Random Item (Level 4) (1) 5


Lusty Ogre
Lusty ogre.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d359+1020
Attack Turns 1d3+3
Damage 1d835+1782
Defense 1d2399+6800
Hit Points 1d1799+5100
Movement % 4d3+17
Items Dropped (Quantity) Rate %
Ogreite.png Ogreite (1) 50
Bone.png Bone (1) 100
Random Item.png Random Item (Level 4) (1) 5


Hume, the almighty ogre
Hume the almighty ogre.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d599+1700
Attack Turns 4
Damage 1d719+1840
Defense 1d2999+8500
Hit Points 1d1949+4925
Movement % 60
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 4) (1) 100


Golems[edit | edit source]

Automaton golems inhabit the lower layers of the dungeon, patrolling the corridors and crushing outsiders. They were made in two different varieties: Stone and Iron.

Stone Golem
Stone golem.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1199+3400
Attack Turns 3
Damage 1d1199+1900
Defense 1d1100+3200
Hit Points 1d2399+5800
Movement % 10
Items Dropped (Quantity) Rate %
Stone.png Stone (1) 100
Random Item.png Random Item (Level 20-25) (1) 5


Iron Golem
Iron golem.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1799+5100
Attack Turns 3
Damage 1d1349+2225
Defense 1d1349+3825
Hit Points 1d2549+7225
Movement % 10
Items Dropped (Quantity) Rate %
Iron.png Iron (1) 100
Random Item.png Random Item (Level 20-27) (1) 5



Miscellaneous[edit | edit source]

Miscellaneous creatures do not fit into any family groups - they're loners, roaming the dungeon to pick off unwary travelers.

Cyclop
Cyclop.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d599+1700
Attack Turns 4
Damage 1d149+425
Defense 1d569+1615
Hit Points 1d881+1659
Movement % 40
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 7-13) (1) 5
Bone.png Bone (1) 100


Fire Head
Fire head.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d539+1530
Attack Turns 4
Damage 1d155+597
Defense 1d449+1275
Hit Points 1d599+1700
Movement % 15
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 10-15) (1) 15


Werewolf
Werewolf.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d539+1530
Attack Turns 7
Damage 1d149+425
Defense 1d599+1700
Hit Points 1d569+1315
Movement % 60
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 8-15) (1) 5


Weretiger
Weretiger.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1799+5100
Attack Turns 7
Damage 1d1149+1625
Defense 1d1349+3825
Hit Points 1d2549+7225
Movement % 10
Items Dropped (Quantity) Rate %
Iron.png Iron (1) 10
Random Item.png Random Item (Level 20-27) (1) 10


Vampire
Vampire.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d1799+5100
Attack Turns 5
Damage 1d179+510
Defense 1d2549+6225
Hit Points 1d299+1050
Movement % 1d3+8
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 14-16) (1) 5


The Burning Pet
The burning pet.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d3666+8666
Attack Turns 6
Damage 1d666+1666
Defense 1d3666+6666
Hit Points 1d2666+7666
Movement % 60
Items Dropped (Quantity) Rate %
Flaming Death.png Flaming Death (1) 5
Burnite.png Burnite (1) 100
Random Item.png Random Item (Level 22-28) (1) 5


Wolfy, queen of the werewolves
Werewolf Queen.png
Statistics
Type Enemy
Habitat Dungeon
Attack Rating 1d539+1630
Attack Turns 8
Damage 1d139+325
Defense 1d599+1700
Hit Points 1d569+1515
Movement % 60
Items Dropped (Quantity) Rate %
Random Item.png Random Item (Level 8-19) (1) 5