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This is a very brief overview of Towns' Gameplay. Please see the associated articles for more information.

The Map[edit | edit source]

Main article: Map

Towns takes place on an isometric grid made entirely of squares, or tiles. Each of these tiles are one of many types of terrain, from grass to snow to desert sand.

Townsfolk[edit | edit source]

Main article: Townsfolk

Townsfolk are denizens of your town. You start the game with 11 of them. They will fight, gather, craft and build for you. However, you have no direct control over townsfolk. Instead you can send orders to harvest food, chop wood, mine ore and so on. You can also set orders for production of goods. Your Townsfolk will fulfil their duties in order of their priority. For instance, making food can have priority over hauling resources, if set that way.

There are currently 3 types of Townsfolk: [note 1]

Harvests resources, builds buildings and craft objects. Fights enemies of they are in close proximity.
You can cycle through the civilians by pressing the red buttons next to the Citizens counter or by pressing R/E.
Can either fight for civilians in immediate danger with the Guard task, guard a particular area or set route with the Patrol task or "motivate" civilians to work harder with the Supervisor task. Will not partake in any activity apart from combat.
You can cycle through the soldiers by pressing the red buttons next to the soldiers counter.
Right-click on a townsfolk to convert them to and from civilian and soldier status.[note 2]
When your town meets some set requirements, heroes may arrive and fight alongside with your townsfolk. They are not controllable and are free to do as they wish. They can level up and gain special abilities which will assist them (and those around them for some skills) in combat.

Resources[edit | edit source]

Main article: Raw Materials

You can set civilians to mine or dig the world around them for various resources like wood, stone and ores. These materials are essential for building up and sustaining your town.

Building and crafting[edit | edit source]

As your Townsfolk grow in size, their needs increase. Soon they will need Carpentry and Masonry zones in order to craft advanced goods, and eventually weapons and armor.

Walls can be placed and buildings can be made with the Building mechanic which allows freedom in building any structure you want.

Food[edit | edit source]

Main article: Food

A reliable food source is critical for the sustainability of your town. When starting off, the best source of food would be fruit, followed by wheat. Wheat is found in the wild and can be planted. After grounding the wheat into flour using mills and baking bread at your Baker's Oven. As your town develops, food sources such as meat is required to satisfy your townsfolk.

Game speed[edit | edit source]

Main article: Game Speed

The player has the option to pause the game or run it at 1x, 2x, 3x, 4x, or 5x speed.

Combat[edit | edit source]

Main article: Combat

One of the lesser understood formulas that Towns uses is the dice roll system for things like Civilian HP, damage taken and dealt. You can see an explanation of how it works over here.

Stats[edit | edit source]

The base attributes for each civilian are the following:

Attribute Description Base
Attack Chance to hit the enemy 1d599+800 (min: 801 max: 1199)
Attack Turns Number of turns between attacks 5
Defense Rating Chance to defend against an attack 1d300+300 (min: 301 max: 600)
Hit Points How much damage you can take before dying 1d400+1700 (min: 1701 max: 2200)
Line of Sight How far the townsfolk can see 1d3+2 (min: 3 max: 5)

(Please note that every enemy has their own set of stats as well as detailed in the Hostiles article.)

Formulas[edit | edit source]

Comparing your stats with the enemy...[1]

if attack = defense -> you have a 50% chance to hit.
if attack > defense -> you have more than 50% chance to hit, up to 95%
if attack < defense -> you have less than 50% chance to hit. With a 5% minimum chance

Weapons and armor[edit | edit source]

Main article: Category:Militaries

Each civilian can be equipped with weapons and armor that effect their base combat stats.

You can auto-equip the civilians by right clicking on them and clicking auto-equip. You can also select specific sets if you wish. If auto-equip is selected even if they already have a set of armor on, they will arm themselves with better equipment if it becomes available.

Weapons[edit | edit source]

Each weapon has its own attributes that can effect chance to hit, damage dealt, and defense for each civilian. You can view the current database of weapons here.

Melee weapons are normal weapons and do not break or take damage, you have to be standing next to enemy to attack with it.

Ranged weapons are weapons that are fired (such as a bow or a wand). Currently when they run out of ammo they are destroyed and another one must be acquired.

Armor[edit | edit source]

There are currently 4 different slots for armor in Towns: Helmet, Armor, Pants, and Boots. Each piece of Armor has it's own attributes that can effect the civilian's attack and defense rating. You can view the current database of armor here.

Notes[edit | edit source]

  1. As of 0.42a the two types of townsfolk are Civilian and Soldier. Heroes were introduced in 0.45.
  2. In versions 40.2 and earlier, Civilians could only be converted after a Barracks was built. Barracks were removed in Towns 0.42.

References[edit | edit source]

  1. Posted by supermalparit on Tue Jan 17, 2012: