Livestock are animals can be raised on farms, which are accessible from the Buildings menu. Once farms are placed, they steadily generate a stream of the specific animals for butchering.
Badger | ||
---|---|---|
Statistics | ||
Type | Neutral | |
Habitat | Grass | |
Attack Rating | 1d59+170 | |
Attack Turns | 5 | |
Damage | 1d44+128 | |
Defense | 1d59+170 | |
Hit Points | 1d59+170 | |
Movement % | 1d4+1 |
Badger[ | ]
Black and white mammals, Badgers are wild animals found roaming the wild, or near Badger Farms.
Appearance[ | ]
They can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from Badger Farms
Uses[ | ]
Badgers can provide two different resources for the Townsfolk to use; Badger Raw Steak and bones can be harvested one of two ways: right-clicking the badger and selecting "kill badger", or building a Butcher Table and queuing up tasks in the auto production menu. The badger will not survive either method.
Badgers may also be skinned at a hide skinning table, for use in vanity items.
Badgers are also be colored and used in arenas. The color represents the team a badger will fight for.
Chicken | ||
---|---|---|
Statistics | ||
Type | Neutral | |
Habitat | Grass | |
Attack Rating | 1d44+128 | |
Attack Turns | 5 | |
Damage | 1d23+95 | |
Defense | 1d44+128 | |
Hit Points | 1d44+128 | |
Movement % | 1d5+5 |
Chicken[ | ]
Feathery birds, Chickens are wild animals found roaming the wilds, or near Chicken Farms
Appearance[ | ]
They can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from Chicken Farms
Uses[ | ]
Chickens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the chicken and selecting "kill chicken", or building a Butcher Table and queuing up tasks in the auto production menu. The chicken will not survive either method.
Cow | ||
---|---|---|
Statistics | ||
Type | Neutral | |
Habitat | Grass | |
Attack Rating | 1d59+170 | |
Attack Turns | 5 | |
Damage | 1d59+170 | |
Defense | 1d44+128 | |
Hit Points | 1d74+213 | |
Movement % | 1d2 |
Cow[ | ]
Cows, a farm staple found wide across the world, are animals found either roaming the wilds or grazing around Cow Farms.
Appearance[ | ]
They can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from a complete Cow Farm.
Uses[ | ]
Cows can provide several different resources for the Townsfolk to use:
- Cow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest cows and harvest their milk. The same cow can be milked multiple times with a delay between milkings.
- Raw Steak and bones can be harvested one of two ways: right-clicking the cow and selecting "kill cow", or building a Butcher Table and queuing up tasks in the auto production menu. You can also use it to make a Mill. The cow will not survive any of those methods.
- Animal Hides may be gathered at a hide skinning table, for use in vanity items.
Unifallow | ||
---|---|---|
Statistics | ||
Type | Neutral | |
Habitat | Sand | |
Attack Rating | 1d59+170 | |
Attack Turns | 5 | |
Damage | 1d44+128 | |
Defense | 1d59+170 | |
Hit Points | 1d74+213 | |
Movement % | 1d2 |
Unifallow[ | ]
Unifallow, what appear to be a strange unicorn/buffalo/cow hybrid, are animals found either roaming the wilds or grazing around Unifallow Farms.
Appearance[ | ]
Unifallows can only spawn under one circumstance:
- Randomly upon sand tiles when the map is generated.
- Steadily from a Unifallow Farm.
Uses[ | ]
Unifallows can provide several different resources for the Townsfolk to use:
- Unifallow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest unifallow and harvest their milk. The same unifallow can be milked multiple times with a short delay between milkings.
- Raw steak and bones can be harvested one of two ways: right-clicking the unifallow and selecting "kill unifallow", or building a Butcher Table and queuing up tasks in the auto production menu. The unifallow will not survive either method.
- Unifallow Hides may be gathered at a hide skinning table, for use in vanity items.
Pig | ||
---|---|---|
Statistics | ||
Type | Neutral | |
Habitat | Grass | |
Attack Rating | 1d59+170 | |
Attack Turns | 5 | |
Damage | 1d44+128 | |
Defense | 1d59+170 | |
Hit Points | 1d59+170 | |
Movement % | 1d3 |
Pig[ | ]
Pink and squealy, pigs are animals found either roaming the wilds or grazing around Pig Farms.
Appearance[ | ]
Pigs can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from a complete Pig Farm.
Uses[ | ]
Pigs can provide two different resources for the Townsfolk to use; Raw Pork and bones can be harvested one of two ways: right-clicking the pig and selecting "kill pig", or building a Butcher Table and queuing up tasks in the auto production menu. The pig will not survive either method.
Skootenbeeten | ||
---|---|---|
Statistics | ||
Type | Neutral | |
Habitat | Jungle | |
Attack Rating | 1d44+128 | |
Attack Turns | 5 | |
Damage | 1d29+85 | |
Defense | 1d44+128 | |
Hit Points | 1d44+128 | |
Movement % | 1d5+5 |
Skootenbeeten[ | ]
Strangely named jungle birds, Skootenbeetens are animals found roaming jungles or near Skootbeeten farms.
Appearance[ | ]
Skootenbeetens can only spawn under two conditions:
- Randomly upon jungle, mountains tiles when the map is generated.
- Steadily from Skootenbeeten farms
Uses[ | ]
Skootenbeetens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the Skootenbeeten and selecting "kill Skootenbeeten", or building a Butcher Table and queuing up tasks in the auto production menu. The Skootenbeeten will not survive either method.
Skootenbeeten may also be plucked at a Hide skinning table. However, Skootenbeeten are very delicate creatures, and will be killed upon removal of a single feather, rendering them unavailable for any butchering or further picking.
Sheep | ||
---|---|---|
Statistics | ||
Type | Neutral | |
Habitat | Grass | |
Attack Rating | 1d59+170 | |
Attack Turns | 5 | |
Damage | 1d44+128 | |
Defense | 1d74+213 | |
Hit Points | 1d44+128 | |
Movement % | 1d2 |
Sheep[ | ]
Appearance[ | ]
Sheep can only spawn under two conditions:
- Randomly upon grass tiles when the map is generated.
- Steadily from Sheep farms
Uses[ | ]
Sheeps can provide two different resources for the Townsfolk to use; Raw Steak and bones can be harvested one of two ways: right-clicking the Sheep and selecting "kill sheep", or building a Butcher Table and queuing up tasks in the auto production menu.
Wool may be gathered at a Hide skinning table.
Snoat | ||
---|---|---|
File:Snoat.gif | ||
Statistics | ||
Type | Neutral | |
Habitat | Snow | |
Attack Rating | 1d119+340 | |
Attack Turns | 5 | |
Damage | 1d44+128 | |
Defense | 1d119+170 | |
Hit Points | 1d59+170 | |
Movement % | 1d3 |
Snoat[ | ]
Snoat, short for "snow goat" are a fat, furry creature found in snowy climates. Snoat were added in v11 [1]
Appearance[ | ]
Snoat can only spawn under two conditions:
- Randomly upon snow tiles when the map is generated.
- Steadily from Snoat farms
Uses[ | ]
Snoat can provide several different resources for the Townsfolk to use:
- Milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest snoat and harvest their milk. The same snoat can be milked multiple times with a delay between milkings.
- Raw Snoat Steak and bones can be harvested one of two ways: right-clicking the snoat and selecting "kill snoat", or building a Butcher Table and queuing up tasks in the auto production menu. The snoat will not survive either method.
- Wool may be gathered at a Hide skinning table
- ↑ Posted by supermalparit: http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420