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An example of different Maps in Towns

Maps are the playable worlds in Towns. They consist of several layers, which include:

  • Overworld layers, which make up hills and mountains. These are made up of dirt with patches of stone. There are 12 in total. Townsfolk can climb up and down one levels with ease in these layers.
  • A ground layer, consisting of dirt and stone. Any body of water like lakes and rivers also reside in this level (but they may be several layers deep). This is considered layer 0 and usually you start off by building ON this layer, aka layer 1.
  • Many underground layers, with dungeons in them. Townsfolk cannot climb up and down layers without scaffolding or ladders. The deepest you can travel downwards is level -19.

Including the 12 overworld layers, the ground layer and the 19 underground layers, there are 32 layers in total. Each of these layers comprises a 200 by 200? isometric grid of tiles.

Generation[edit | edit source]

When starting a new game the player may choose from several types of map - a new map of that type is then randomly generated. A map starts with 11 villagers, all of whom occupy a single randomly chosen tile.

Types of map[edit | edit source]

When you start a new game, you get to choose from a variety of different map types. These map types vary in the terrain that is created.
Note that you may only have a single save file in any of these map types (i.e. one for Normal, one for Desert, one for Snow, etc.).

Table that describes different aspects of the map types
Overworld-layers Underground-layers Dungeon-layers
Terrain Flora Fauna
Normal Normal map.png Covered in grassland with a little sand along the edges of water. Also contains a small area of jungle and a river which span the whole map in one direction (unless interrupted by the jungle). All normal grassland trees are spawned, along with palm trees. Fruit trees usually spawn in groups. Single tiles of Wild Wheat, Flowers and Carnivorous plants spawn spread out throughout the map. Jungle trees, Banana trees, jungle mushrooms and blue radish spawn in the jungle. No cacti are present. Cows, pigs, chickens, badgers and other Wild Animals roam the small grassland areas. Skootenbeeten and hostile amphibians roam the jungle. The underground layers are mainly composed of dirt and stone with random ores. See Dungeons.
Jungle Jungle map.png Mostly jungle with small areas of grassland. Sand along the edges of water. Mostly jungle trees and jungle mushrooms, with some grassland trees in the grassland. Palm trees are also present on sand, but again, no cacti. Cows, pigs, chickens and badgers roam the wilds. Skootenbeeten roam the jungle, along with hostile amphibians and brownies.
Desert Desert map.png Desert maps are covered in sand, stone, and water. Palm trees and cacti dominate this map. Cactus plantations are the most consistent food source in this map type, providing a steady free food supply once they are made. Mostly unifallow, but chickens can spawn on the grass tiles. Hostile snakecrabs roam the sands. The desert underground layers are mainly composed of sand, along with stone and ores.
Snow Snow map.png Snow maps are covered in snow and stone, with small patches of grassland. If the grassland meets water, it can also spawn sand tiles. Mostly snow trees, with some grassland trees appearing on the grass tiles, and palm trees on the sand. Snowcherry trees spawn occasionally in the snow and fruit trees in the grassland. Cave mushrooms spawn on the snow. Reindeer roam the snowy wilds, with cows, pigs, chickens and badgers spawning on the grass. Wild yetis also roam the snow. The underground layers of snow maps spawns mostly snow with some stone and ores.
Mixed Mixed map.png Mixed maps offer the most variety; they are mainly covered in grassland, but offer a small amount of sand around water and contain both jungle and snowy areas. All kinds of trees and flora can be found here, including cacti and both kinds of mushrooms. All fauna can spawn here, from Wild Animals to livestock to all hostiles. The underground layers of mixed maps spawns ores and tiles according to their surface equivalent, i.e. Snow under snowy areas.
Mountains Mountains maps are covered obviously with mountains that have snowy tops, includes a jungle and has lakes or ponds. All kinds of trees and flora apart from Snowcherry trees. All animals spawn here, from Wild Animals to livestock to all hostiles. The Underground layers of mountain maps spawns ores and tiles according to their surface equivalent apart from snow.
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