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Wild Animals

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Wild Animals spawn when the map is generated, and once they are all gone, do not return. Although they do supply Townsfolk with resources when slaughtered, it is not currently possible to build farms for these creatures to enable a renewable population.

Wild Animal types:[edit | edit source]

Birds[edit | edit source]

Flying birds come in two varieties, Birds and Snow Birds. They are found flying throughout the map.

Appearance[edit | edit source]

Birds can only spawn randomly upon grass tiles when the map is generated, wheras Snow Birds follow similar rules but can only spawn on snow.

Uses[edit | edit source]

Birds can provide two different resources for the Townsfolk to use; Raw poultry and bones can be harvested one of two ways: right-clicking the bird and selecting "kill bird", or building a Butcher Table and queuing up tasks in the auto production menu. The bird will not survive either method. Additionally, birds are used in a decorative item, Bird in a golden cage, and as a crafting material in Boots of haste.
Note: Because birds are flying entities, be careful when issuing kill orders. Many users report the citizen never being able to kill the bird.

Bird
Bird.gif
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d59+170
Movement % 100


Snow Bird
Snow bird.gif
Statistics
Type Neutral
Habitat snow
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d59+170
Movement % 100


Rooster[edit | edit source]

Male chickens, Roosters are wild animals found roaming the map.

Appearance[edit | edit source]

Roosters can only spawn randomly upon grass tiles when the map is generated.

Uses[edit | edit source]

Roosters can provide two different resources for the Townsfolk to use; Raw poultry and bones can be harvested one of two ways: right-clicking the rooster and selecting "kill rooster", or building a Butcher Table and queuing up tasks in the auto production menu. The Rooster will not survive either method.

Rooster
Rooster.png
Statistics
Type Neutral
Habitat grass
Attack Rating 1d44+128
Attack Turns 5
Damage 1d23+95
Defense 1d44+128
Hit Points 1d44+128
Movement % 95


Bull[edit | edit source]

Male cows, Bulls are wild animals found roaming the wilds.

Appearance[edit | edit source]

Bulls can only spawn randomly upon grass tiles when the map is generated.

Uses[edit | edit source]

Bulls can provide three different resources for the Townsfolk to use; Raw steak, bones and hides. The first two can be harvested one of two ways: right-clicking the bull and selecting "kill bull", or building a Butcher Table and queuing up tasks in the auto production menu. Hides can be produced by building a Hide Skinning Table and queuing up tasks the same way. The bull will not survive either method.

Bull
Bull.png
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d60+128
Defense 1d59+170
Hit Points 1d74+213
Movement % 1d5+5


Boars[edit | edit source]

Tusked pigs, Boars are wild animals found roaming the wilds.

Appearance[edit | edit source]

Boars can only spawn randomly upon grass tiles when the map is generated.

Uses[edit | edit source]

Boars can provide two different resources for the Townsfolk to use; Raw Pork and bones can be harvested one of two ways: right-clicking the boar and selecting "kill boar", or building a Butcher Table and queuing up tasks in the auto production menu. The boar will not survive either method.

Boar
Boar.png
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d59+170
Movement % 1d3


Reindeer[edit | edit source]

A child's favorite, Reindeer are wild animals found roaming the snowy wilds. Reindeer were removed in v11[1]

Appearance[edit | edit source]

Reindeer could only spawn randomly upon snow tiles when the map is generated, and came in two types: Male Reindeer, and female Does.

Uses[edit | edit source]

Reindeer could provide three different resources for the Townsfolk to use; Raw Deer Steak, bones and hides. The first two could be harvested one of two ways: right-clicking the reindeer and selecting "kill reindeer" (or "kill doe"), or building a Butcher Table and queuing up tasks in the auto production menu. Hides can be produced by building a Hide Skinning Table and queuing up tasks the same way. The reindeer will not survive either method. Doe can also be milked via the production menu.

Reindeer
Reindeer.png
Statistics
Type Neutral
Habitat Snow
Attack Rating 1d119+340
Attack Turns 5
Damage 1d44+128
Defense 1d119+340
Hit Points 1d59+170
Movement % 1d3


Doe
Doe.png
Statistics
Type Neutral
Habitat Snow
Attack Rating 1d119+340
Attack Turns 5
Damage 1d44+128
Defense 1d119+340
Hit Points 1d59+170
Movement % 1d3


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