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Gelände

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This page is a translated version of the page Terrain and the translation is 87% complete.

Als Terrain wird hier alles Abbaubare der Welt bezeichnet. Es umfasst alles an der Oberfläche findbare und die wertvollen Erze unter der Erde.

Oberwelt

Alle massiven Blöcke können für Grundresoucen (wie Stein) abgebaut werden, um fortschrittlichere Materialen zu besitzen ist es, früher oder später, unumgäglich unter die Erde zu kriechen.
Die Oberfläche wird aus verschiedenen Materialen gebildet:

Gras

Terrain grass.png

Die Welt besteht, oberirdisch, größtenteils aus Gras. Es ist leicht an dem grün-grasigem Aussehen zu erkennen. Grass kann gepflügt werden, so wird es zu Humus und natürlich spawnen auch verschiedene Tiere darauf, wie Kühe oder Schweine. Auf Gras befindet sich auch die Flora, wie Bäume, Blumen und Weizen
Die Wahrscheinlichkeit liegt bei 20%, dass abgebautes Gras zu Schlamm wird.

Stein

Terrain stone.png

Stein hat eine natürliche graue Farbe und ist übersät von Beulen, Verwitterungsfolgen. Der oberflächliche Stein ist wichtig um erste Werkzeuge herzustellen, diese braucht man wiederum um erste Waffen zum Abgang in die Dungeons.
Die Wahrscheinlichkeit liegt bei 80%, dass abgebauter Stein zum Steinchen wird.

Sand

Terrain sand.png

Sand ist blau,naja.. eigentlich eher gelb und wird in Wassernähe generiert. Kies ist dafür bekannt in Strandnähe generiert zu werden.
Komischerweise besteht eine Wüste größtenteils aus Sand. Palmen und Kakteen wachsen auf Sand genau so gut wie Snakecrabs. Die Wahrscheinlichkeit liegt bei 90%, dass beim abgebauter Sand zu Sandhaufen wird.

Dschungel

Terrain jungle.png

Dschungelgras ist dunkler als normales Gras und ist seitlich mit Lianen bedeckt. Diese Umgebung wird von Dschungelbäumen and Bananenbäumen bevölkert. Froggies und Brownies spawnen dort um ihre Dörfer. Auch Skootenbeeten sehen es als ihr Heim und leben mit leckeren Pilzen und Blauen Radieschen.

Schnee

Terrain snow.png

Der frostige Schnee ist weiß und lässt verschneite Bäume wachsen, hin und wieder auch mal einen Schneekirschbaum, an ihnen wachsen Schneekirschen. In einer Schneeregion leben auch Yetis, diese erfreuen sich dran, Rentiere zu erschlagen. Als ob es nicht selstam genug wäre, dort wachsen auch Pilze.
Die Wahrscheinlichkeit liegt bei 25%, dass abgebauter Schnee zum Schneehaufen wird

Humus

Terrain humus.png

Die meisten "weichen" Böden, kein Stein- oder Erzboden, können gepflügt werden, um dann bepflanzt zu werden. Alle Pflanzen, die angebaut werden sollen, erfordern einen gepflügten Boden. Ein Feld kann man auch wieder "entpflügen" indem man es rechtsklickt und "un-till" auswählt.

Erze

Kies, Kupfer, Eisen and Kohle können alle an der Oberfläche generiert werden, es sind gute Anzeichen für die Erzvorkommen, in den Schichten unter ihnen. Wenn du Glück hast, so werden große Flächen dessen generiert und du kannst einen Mineshaft auf sie setzten.


Underground

Mine downwords and you will meet the underground layers. The underground is mostly composed of stone but some deposites of ores can be found in groups, with rarer ones the deeper you go. If these tiles are mined, they have a chance of leaving behind raw materials for your townsfolk to craft with.
Be aware that there's hundreds of hostiles walking around but other than that, it's a great place to find resources.

Erde

Terrain dirt.png

Brown dirt makes up the majority of the first underground layer, becoming more scarce after that. Mining it has a higher chance of producing Mud blocks than with mining grass, with a rate of 35%.

Stein

Terrain stone2.png

Underground stone can be found by digging down through surface stone. Mining it can give you very useful stone blocks. Their item drop rate is the same as overworld stone.

Sand

Terrain sand2.png

On desert maps, Sand appears underground too. It drops sand blocks which are used in the production of sand walls and glass. Their item drop rate is the same as overworld sand.

Schnee

Terrain snow2.png

Underground, snow can drop snow piles when mined. This can be gathered up by using the production menu to make snow buckets. Their item drop rate is the same as overworld snow.

Kies

Terrain gravel.png

Gravel can spawn underground, and is noted for its yellow flecks. It is not, however, gold, but it can drop useful flint when mined, which is used to make cooking fires. Gravel will drop flint only 30% of the time.

Kohle

Terrain coal.png

Coal, the well-known black ore, can be found underground. It's the only black ore, and is usually found in high abundance just under the surface. It can be used to craft torches which are useful for making Mineshafts, and is a component in making iron armor.
When mined, coal will be produced 80% of the time.

Eisen

Terrain iron.png

Iron, while possibly found on the surface, is usually a lot more common on floors 2 and below. It's small orange flecks are easy to spot, and it's ore is used for things such as Kitchen Stoves, iron armor and weapons and Anvils.
When mined, iron ore will be produced 80% of the time.

Kupfer

Terrain copper.png

Copper looks very similar to Iron, but has larger, more obvious orange flecks. It is used to craft more advanced ITE weapons and armor, such as Goblinite.
When mined, copper ore will be produced 80% of the time.

Silber

Terrain silver.png

Silver is found deep in the dungeon and is quite rare as it cannot be mined using a mineshaft. Its ore can be used to make the Silver skootenbeeten statue or sets of weapons and armor.
When mined, silver bars will be produced 80% of the time.

Gold

Terrain gold.png

Gold, like silver, is rare, can be found deep in the dungeon, and cannot be mined using a mineshaft. Gold can be used to make several decorative statues or sets of weapons and armor.
When mined, gold bars will be produced 80% of the time.

Massivgestein

Terrain dense stone.png

Dense stone is too, found deep within the dungeon. It can be mined and produces stone blocks, however unlike regular stone tiles, it can be mined using a mineshaft to generate endless stone.

Dungeonstein

Terrain dungeon wall.png

These blocks and stone take up most of the underground blocks. It takes a while to pick through though, but once mined, it can drop regular stone blocks (drop rate is the same).

Dungeon Room

Dungeon room is a red colored brick, found on lower levels of the dungeon. When mined, it simply drops regular stone blocks (again, drop rate is the same).

Special

Wasser

Water.gif

Water can be found on all layers. On the surface, two areas of water generally spawn:

  • A large circular lake.
  • A long river that divides the map in two.
  • Small pockets of water in the jungle.

As you dig underground, the layout of the water will change. The lake goes as deep as possible. The river is only present on the surface and the floor immediately below it. On the first underground layer, the river is readily visible. However, the river still poses a threat on the second floor down. Mining directly beneath the river will cause it flood tunnels, much like if you mined into the lake.
The small pockets of water in the jungle follow the exact same rules as the river.

Note that for town defense, bridges over water can be deleted while hostiles are on top of them, either stranding or outright killing them. Creating a long section of bridges can be used to defend against high level sieges.

Lava

Lava.gif

Lava can be found in the lower levels of the dungeon and they function similarly to water.

A tactic (although it uses admin commands so it can be considered cheating) against sieges, is to put lava or water around the enemies and then unpause the game. The enemies must be trapped by the fluid in order for them to die otherwise they will only be pushed around. The water or lava will then kill the entire siege with very little risk to your townsfolk.

Flut

Floods are caused by mining into a body of water or lava, no matter the size..
Once you mine into a body of water or lava, it will flood along your mine, and push away any entities nearby. Any items in the way are destroyed. It will flow down holes to flood lower chambers. There is currently no way of removing water from flooded chambers.

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