Towns Wiki
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Pigs can provide two different resources for the Townsfolk to use; [[Raw Pork]] and [[bones]] can be harvested one of two ways: right-clicking the pig and selecting "kill pig", or building a Butcher Table and queuing up tasks in the auto production menu. The pig will not survive either method.
 
Pigs can provide two different resources for the Townsfolk to use; [[Raw Pork]] and [[bones]] can be harvested one of two ways: right-clicking the pig and selecting "kill pig", or building a Butcher Table and queuing up tasks in the auto production menu. The pig will not survive either method.
 
{{clear}}
 
{{clear}}
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{{Living Entity
 
{{Living Entity
 
| name = Skootenbeeten
 
| name = Skootenbeeten
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====Appearance====
 
====Appearance====
 
Skootenbeetens can only spawn under two conditions:
 
Skootenbeetens can only spawn under two conditions:
*Randomly upon [[jungle]] tiles when the map is generated.
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*Randomly upon [[jungle]], [[mountains]] tiles when the map is generated.
 
*Steadily from Skootenbeeten farms
 
*Steadily from Skootenbeeten farms
 
====Uses====
 
====Uses====
 
Skootenbeetens can provide two different resources for the Townsfolk to use; [[Raw_food#Raw_Poultry|Raw Poultry]] and [[bones]] can be harvested one of two ways: right-clicking the Skootenbeeten and selecting "kill Skootenbeeten", or building a Butcher Table and queuing up tasks in the auto production menu. The Skootenbeeten will not survive either method. <br />
 
Skootenbeetens can provide two different resources for the Townsfolk to use; [[Raw_food#Raw_Poultry|Raw Poultry]] and [[bones]] can be harvested one of two ways: right-clicking the Skootenbeeten and selecting "kill Skootenbeeten", or building a Butcher Table and queuing up tasks in the auto production menu. The Skootenbeeten will not survive either method. <br />
 
Skootenbeeten may also be plucked at a [[Hide_Skinning_Table|Hide skinning table]]. However, Skootenbeeten are very delicate creatures, and will be killed upon removal of a single feather, rendering them unavailable for any butchering or further picking.
 
Skootenbeeten may also be plucked at a [[Hide_Skinning_Table|Hide skinning table]]. However, Skootenbeeten are very delicate creatures, and will be killed upon removal of a single feather, rendering them unavailable for any butchering or further picking.
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{{clear}}
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{{Living Entity
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| name = Sheep
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| image = Sheep.gif
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| type = Neutral
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| habitat = Grass
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| attackrating = 1d59+170
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| attackturns = 5
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| damage = 1d44+128
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| defense = 1d74+213
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| hp = 1d44+128
  +
| movepct = 1d2
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}}
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===Sheep===
  +
  +
====Appearance====
  +
Sheep can only spawn under two conditions:
  +
*Randomly upon [[grass]] tiles when the map is generated.
  +
*Steadily from Sheep farms
  +
  +
====Uses====
  +
Sheeps can provide two different resources for the Townsfolk to use; [[Raw_food#Raw_Steak|Raw Steak]] and [[bones]] can be harvested one of two ways: right-clicking the Sheep and selecting "kill sheep", or building a Butcher Table and queuing up tasks in the auto production menu. <br />
  +
[[Raw_materials#Wool|Wool]] may be gathered at a [[Hide_Skinning_Table|Hide skinning table]].
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{{clear}}
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{{Living Entity
  +
| name = Snoat
  +
| image = Snoat.gif
  +
| type = Neutral
  +
| habitat = Snow
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| attackrating = 1d119+340
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| attackturns = 5
  +
| damage = 1d44+128
  +
| defense = 1d119+170
  +
| hp = 1d59+170
  +
| movepct = 1d3
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}}
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===Snoat===
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Snoat, short for "snow goat" are a fat, furry creature found in snowy climates. Snoat were added in v11 <ref>Posted by supermalparit: http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420</ref>
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  +
====Appearance====
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Snoat can only spawn under two conditions:
  +
*Randomly upon [[snow]] tiles when the map is generated.
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*Steadily from Snoat farms
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  +
====Uses====
  +
  +
Snoat can provide several different resources for the [[Townsfolk]] to use:
  +
* [[Milk]] can be gathered using the [[auto production menu]]. Townsfolk will hunt down the nearest snoat and harvest their milk. The same snoat can be milked multiple times with a delay between milkings.
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* [[Raw Snoat Steak]] and [[bone]]s can be harvested one of two ways: right-clicking the snoat and selecting "kill snoat", or building a Butcher Table and queuing up tasks in the auto production menu. The snoat will not survive either method.
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* [[Raw_materials#Wool|Wool]] may be gathered at a [[Hide_Skinning_Table|Hide skinning table]]
 
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<languages/>
 
<languages/>
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<references/>

Latest revision as of 01:48, 1 July 2013

Livestock are animals can be raised on farms, which are accessible from the Buildings menu. Once farms are placed, they steadily generate a stream of the specific animals for butchering.


Badger
Badger
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d59+170
Movement % 1d4+1


Badger[ | ]

Black and white mammals, Badgers are wild animals found roaming the wild, or near Badger Farms.

Appearance[ | ]

They can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from Badger Farms

Uses[ | ]

Badgers can provide two different resources for the Townsfolk to use; Badger Raw Steak and bones can be harvested one of two ways: right-clicking the badger and selecting "kill badger", or building a Butcher Table and queuing up tasks in the auto production menu. The badger will not survive either method.
Badgers may also be skinned at a hide skinning table, for use in vanity items.
Badgers are also be colored and used in arenas. The color represents the team a badger will fight for.


Chicken
Chicken
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d44+128
Attack Turns 5
Damage 1d23+95
Defense 1d44+128
Hit Points 1d44+128
Movement % 1d5+5


Chicken[ | ]

Feathery birds, Chickens are wild animals found roaming the wilds, or near Chicken Farms

Appearance[ | ]

They can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from Chicken Farms

Uses[ | ]

Chickens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the chicken and selecting "kill chicken", or building a Butcher Table and queuing up tasks in the auto production menu. The chicken will not survive either method.


Cow
Cow
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d59+170
Defense 1d44+128
Hit Points 1d74+213
Movement % 1d2


Cow[ | ]

Cows, a farm staple found wide across the world, are animals found either roaming the wilds or grazing around Cow Farms.

Appearance[ | ]

They can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from a complete Cow Farm.

Uses[ | ]

Cows can provide several different resources for the Townsfolk to use:

  • Cow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest cows and harvest their milk. The same cow can be milked multiple times with a delay between milkings.
  • Raw Steak and bones can be harvested one of two ways: right-clicking the cow and selecting "kill cow", or building a Butcher Table and queuing up tasks in the auto production menu. You can also use it to make a Mill. The cow will not survive any of those methods.
  • Animal Hides may be gathered at a hide skinning table, for use in vanity items.


Unifallow
Unifallow
Statistics
Type Neutral
Habitat Sand
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d74+213
Movement % 1d2


Unifallow[ | ]

Unifallow, what appear to be a strange unicorn/buffalo/cow hybrid, are animals found either roaming the wilds or grazing around Unifallow Farms.

Appearance[ | ]

Unifallows can only spawn under one circumstance:

  • Randomly upon sand tiles when the map is generated.
  • Steadily from a Unifallow Farm.

Uses[ | ]

Unifallows can provide several different resources for the Townsfolk to use:

  • Unifallow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest unifallow and harvest their milk. The same unifallow can be milked multiple times with a short delay between milkings.
  • Raw steak and bones can be harvested one of two ways: right-clicking the unifallow and selecting "kill unifallow", or building a Butcher Table and queuing up tasks in the auto production menu. The unifallow will not survive either method.
  • Unifallow Hides may be gathered at a hide skinning table, for use in vanity items.


Pig
Pig
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d59+170
Hit Points 1d59+170
Movement % 1d3


Pig[ | ]

Pink and squealy, pigs are animals found either roaming the wilds or grazing around Pig Farms.

Appearance[ | ]

Pigs can only spawn under two circumstances:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from a complete Pig Farm.

Uses[ | ]

Pigs can provide two different resources for the Townsfolk to use; Raw Pork and bones can be harvested one of two ways: right-clicking the pig and selecting "kill pig", or building a Butcher Table and queuing up tasks in the auto production menu. The pig will not survive either method.


Skootenbeeten
Skootenbeeten
Statistics
Type Neutral
Habitat Jungle
Attack Rating 1d44+128
Attack Turns 5
Damage 1d29+85
Defense 1d44+128
Hit Points 1d44+128
Movement % 1d5+5


Skootenbeeten[ | ]

Strangely named jungle birds, Skootenbeetens are animals found roaming jungles or near Skootbeeten farms.

Appearance[ | ]

Skootenbeetens can only spawn under two conditions:

  • Randomly upon jungle, mountains tiles when the map is generated.
  • Steadily from Skootenbeeten farms

Uses[ | ]

Skootenbeetens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the Skootenbeeten and selecting "kill Skootenbeeten", or building a Butcher Table and queuing up tasks in the auto production menu. The Skootenbeeten will not survive either method.
Skootenbeeten may also be plucked at a Hide skinning table. However, Skootenbeeten are very delicate creatures, and will be killed upon removal of a single feather, rendering them unavailable for any butchering or further picking.


Sheep
Sheep
Statistics
Type Neutral
Habitat Grass
Attack Rating 1d59+170
Attack Turns 5
Damage 1d44+128
Defense 1d74+213
Hit Points 1d44+128
Movement % 1d2


Sheep[ | ]

Appearance[ | ]

Sheep can only spawn under two conditions:

  • Randomly upon grass tiles when the map is generated.
  • Steadily from Sheep farms

Uses[ | ]

Sheeps can provide two different resources for the Townsfolk to use; Raw Steak and bones can be harvested one of two ways: right-clicking the Sheep and selecting "kill sheep", or building a Butcher Table and queuing up tasks in the auto production menu.
Wool may be gathered at a Hide skinning table.


Snoat
File:Snoat.gif
Statistics
Type Neutral
Habitat Snow
Attack Rating 1d119+340
Attack Turns 5
Damage 1d44+128
Defense 1d119+170
Hit Points 1d59+170
Movement % 1d3


Snoat[ | ]

Snoat, short for "snow goat" are a fat, furry creature found in snowy climates. Snoat were added in v11 [1]

Appearance[ | ]

Snoat can only spawn under two conditions:

  • Randomly upon snow tiles when the map is generated.
  • Steadily from Snoat farms

Uses[ | ]

Snoat can provide several different resources for the Townsfolk to use:

  • Milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest snoat and harvest their milk. The same snoat can be milked multiple times with a delay between milkings.
  • Raw Snoat Steak and bones can be harvested one of two ways: right-clicking the snoat and selecting "kill snoat", or building a Butcher Table and queuing up tasks in the auto production menu. The snoat will not survive either method.
  • Wool may be gathered at a Hide skinning table
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