Towns Wiki
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This page is a translated version of the page Maps and the translation is 40% complete.
All Maps v7

Przykład różnych Krajobrazów w Towns

Mapy stanowią światy w grze Towns, w których możemy prowadzić rozgrywkę. Składają się one na następujący zestaw płaszczyzn:

  • Płaszczyzna górna, w której generowane są góry, pagórki i wzgórza. Są one tworzone z gleby i kawałków skał. Tych płaszczyzn jest 12. Osadnicy mogą wspinać się po tych płaszczyznach, gdy różnica pomiędzy poziomem terenu nie jest większa niż 1.
  • Płaszczyzna powierzchni, składająca się z gleby oraz skał. Elementy wody w postaci rzek lub jezior mogą znaleźć się na tej płaszczyźnie, ale mogą być one rozproszone na różnych głębokościach. Generalnie jest to płaszczyzna 0, na której gracz rozpoczyna swoją budowę.
  • Płaszczyzny podziemne, które zawierają jaskinie. Osadnicy mogą przedostawać się pomiędzy nimi wykorzystując rusztowania lub drabiny. Najgłębszym poziomem, do którego można zejść jest poziom -19.

Łącznie płaszczyzn w grze jest 32 - 12 górnych, 1 powierzchni oraz 19 podziemnych. Każda z nich ma wymiar 200x200 i składa się z isometrycznych kawałków.

Generation

When starting a new game the player may choose from several types of map - a new map of that type is then randomly generated. A map starts with 11 villagers, all of whom occupy a single randomly chosen tile.

Types of map

When you start a new game, you get to choose from a variety of different map types. These map types vary in the terrain that is created.
Note that you may only have a single save file in any of these map types (i.e. one for Normal, one for Desert, one for Snow, etc.).

Table that describes different aspects of the map types
Overworld-layers Underground-layers Dungeon-layers
Terrain Flora Fauna
Normal Normal map Covered in grassland with a little sand along the edges of water. Also contains a small area of jungle and a river which span the whole map in one direction (unless interrupted by the jungle). All normal grassland trees are spawned, along with palm trees. Fruit trees usually spawn in groups. Single tiles of Wild Wheat, Flowers and Carnivorous plants spawn spread out throughout the map. Jungle trees, Banana trees, jungle mushrooms and blue radish spawn in the jungle. No cacti are present. Cows, pigs, chickens, badgers and other Wild Animals roam the small grassland areas. Skootenbeeten and hostile amphibians roam the jungle. The underground layers are mainly composed of dirt and stone with random ores. See Dungeons.
Jungle Jungle map Mostly jungle with small areas of grassland. Sand along the edges of water. Mostly jungle trees and jungle mushrooms, with some grassland trees in the grassland. Palm trees are also present on sand, but again, no cacti. Cows, pigs, chickens and badgers roam the wilds. Skootenbeeten roam the jungle, along with hostile amphibians and brownies.
Desert Desert map Desert maps are covered in sand, stone, and water. Palm trees and cacti dominate this map. Cactus plantations are the most consistent food source in this map type, providing a steady free food supply once they are made. Mostly unifallow, but chickens can spawn on the grass tiles. Hostile snakecrabs roam the sands. The desert underground layers are mainly composed of sand, along with stone and ores.
Snow Snow map Snow maps are covered in snow and stone, with small patches of grassland. If the grassland meets water, it can also spawn sand tiles. Mostly snow trees, with some grassland trees appearing on the grass tiles, and palm trees on the sand. Snowcherry trees spawn occationally in the snow and fruit trees in the grassland. Cave mushrooms spawn on the snow. Reindeer roam the snowy wilds, with cows, pigs, chickens and badgers spawning on the grass. Wild yetis also roam the snow. The underground layers of snow maps spawns mostly snow with some stone and ores.
Mixed Mixed map Mixed maps offer the most variety; they are mainly covered in grassland, but offer a small amount of sand around water and contain both jungle and snowy areas. All kinds of trees and flora can be found here, including cacti and both kinds of mushrooms. All fauna can spawn here, from Wild Animals to livestock to all hostiles. The underground layers of mixed maps spawns ores and tiles according to their surface equivalant, i.e. Snow under snowy areas.
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